@startuml
sprite $whatshot [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000300000000000000000000
000000000000000000000000000B50000000000000000000
0000000000000000000000000007F6000000000000000000
0000000000000000000000000004FF600000000000000000
0000000000000000000000000001FFF50000000000000000
0000000000000000000000000000EFFF3000000000000000
0000000000000000000000000000CFFFE100000000000000
0000000000000000000000000000AFFFFA00000000000000
00000000000000000000000000009FFFFF60000000000000
00000000000000300000000000008FFFFFE1000000000000
00000000000008700000000000008FFFFFF9000000000000
0000000000004F90000000000000AFFFFFFF200000000000
000000000000DFE0000000000000EFFFFFFFA00000000000
000000000008FFF5000000000004FFFFFFFFF10000000000
00000000001FFFFD10000000000DFFFFFFFFF80000000000
00000000008FFFFFC100000000AFFFFFFFFFFE0000000000
0000000000EFFFFFFE5000004CFFFFFFFFFFFF4000000000
0000000005FFFFFFFFFFBABEFFFFFFFFFFFFFF9000000000
000000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFE000000000
000000000FFFFFFFFFFFFFFFFFFFFFFCFFFFFFF200000000
000000003FFFFFFFFFFFFFFFFFFFFFC0EFFFFFF500000000
000000007FFFFFFFFFFFFFFFFFFFF800AFFFFFF800000000
00000000AFFFFFFFFFFFFFFFFFFC30007FFFFFFB00000000
00000000CFFFFFFFFFFFFFFFFA3000004FFFFFFD00000000
00000000EFFFFFFFFFFFFC83000000003FFFFFFE00000000
00000000FFFFFFFFFFFC3000000000002FFFFFFE00000000
00000000FFFFFFFFFF900000000000001FFFFFFF00000000
00000000FFFFFFFFFC000000000000000FFFFFFF00000000
00000000FFFFFFFFF5000000000000001FFFFFFF00000000
00000000DFFFFFFFF1000000000000004FFFFFFD00000000
00000000AFFFFFFFF0000000000000008FFFFFFA00000000
000000006FFFFFFFF000000000000000EFFFFFF500000000
000000001FFFFFFFF400000000000007FFFFFFF100000000
000000000AFFFFFFFA0000000000003FFFFFFFA000000000
0000000002FFFFFFFF500000000003EFFFFFFF2000000000
00000000008FFFFFFFF5000000007FFFFFFFF80000000000
00000000000CFFFFFFFFC521249EFFFFFFFFC00000000000
000000000001EFFFFFFFFFFFFFFFFFFFFFFE100000000000
0000000000002EFFFFFFFFFFFFFFFFFFFFE2000000000000
00000000000001BFFFFFFFFFFFFFFFFFFC10000000000000
0000000000000008FFFFFFFFFFFFFFFF8000000000000000
000000000000000019FFFFFFFFFFFF910000000000000000
000000000000000000049BEEEEB940000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_WHATSHOT(_alias) ENTITY(rectangle,black,whatshot,_alias,MATERIAL WHATSHOT)
!define MATERIAL_WHATSHOT(_alias, _label) ENTITY(rectangle,black,whatshot,_label, _alias,MATERIAL WHATSHOT)
!define MATERIAL_WHATSHOT(_alias, _label, _shape) ENTITY(_shape,black,whatshot,_label, _alias,MATERIAL WHATSHOT)
!define MATERIAL_WHATSHOT(_alias, _label, _shape, _color) ENTITY(_shape,_color,whatshot,_label, _alias,MATERIAL WHATSHOT)
skinparam folderBackgroundColor<<MATERIAL WHATSHOT>> White
@enduml